Armaments

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Image Name Rarity Type Kingdom Cost RNG Target Description
Healing Potion 400000.jpg
Healing Potion Basic Item Freeswords 1 Assign Restore 2 HP to a Unit, Draw 1 card.
Curing Potion 400001.jpg
Curing Potion Basic Item Freeswords 2 Assign Restore 10 HP to a Unit.
Shuriken 400002.jpg
Shuriken Rare Item Freeswords 2 Assign Deal 2 damage to an enemy Unit, then give it Faltered.
Magic Potion 400003.jpg
Magic Potion Basic Item Freeswords 0 Any Any Gain +2 Supply.
Raider's Axe 400004.jpg
Raider's Axe Basic Artifact Freeswords 4 Any Any Give your General +5 ATK.

Durability=2

Hero's Blade 400005.jpg
Hero's Blade Basic Artifact Freeswords 2 Any Any Give your General +3 ATK.

Durability=2

Merc King's Sword 400006.jpg
Merc King's Sword Rare Artifact Freeswords 4 Any Any Give your General +3 ATK; give all friendly Freeswords Merc +2/+2.

Durability=2

Merc King's Armor 400007.jpg
Merc King's Armor Rare Artifact Freeswords 2 Any Any Give your General +3 ATK; give all friendly Freeswords Merc +2 HP.

Durability=2

Merc Contract 400008.jpg
Merc Contract Basic Item Freeswords 1 Any ARA 1 Summon a random Freeswords Merc.

-5 Morale after use.

Charge! 400009.jpg
Charge! Rare Item Freeswords 2 Any Any Order(3): give all friendly Merc +1 ATK, +1 MOV.
Whetstone 400010.jpg
Whetstone Basic Item Freeswords 1 Any Any Give your General +1 ATK this turn; if it already has an Artifact,

give it +4 ATK instead.

Captain's Sabre 400011.jpg
Captain's Sabre Basic Item Freeswords 1 Any Any Gain +7 Morale. Draw 1 card.
Charger's Mail 400012.jpg
Charger's Mail Basic Equip Freeswords 2 Assign Give a Merc +1/+4; give Assault Merc +3/+5 instead.
Armor of Courage 400013.jpg
Armor of Courage Basic Equip Freeswords 3 Assign Give a Merc +4/+6.
Merc's Law 400014.jpg
Merc's Law Epic Item Freeswords 2 Any Any Order: give both players Overload(5).
Giant Blade Axe 400015.jpg
Giant Blade Axe Basic Equip Freeswords 2 Assign Give a Merc +2 ATK. If it is Melee, give it Cleave.
Disabiling Trap 400016.jpg
Disabiling Trap Basic Item Freeswords 2 Any Any Secret: after enemy plays a Merc, make it becomes 1/1.
Ogre's Strength 400017.jpg
Ogre's Strength Basic Artifact Freeswords 4 Any Any Give your General +2 ATK; its attack/retaliation, give target Stunned.

Durability=2

Vampiric Blade 400018.jpg
Vampiric Blade Basic Spell Freeswords 3 Assign Deal 4 damage to a Merc, then restore 4 HP to your General.
Prey on the Weak 400019.jpg
Prey on the Weak Rare Spell Freeswords 4 Any Any Destroy a random Merc with≤5 cost, give a Merc with≥6 cost +ATK equal to the destroyed Merc's HP.
Fireball 400020.jpg
Fireball Basic Spell Freeswords 3 Assign Deal 5 damage.
Meteor Shower 400021.jpg
Meteor Shower Basic Spell Freeswords 4 ARA 1 Deal 5 damage to Units within target ARA.
Death Beam 400022.jpg
Death Beam Basic Spell Freeswords 5 Any Any Deal 7 damage to all Units.
Fair Deal 400023.jpg
Fair Deal Rare Spell Freeswords 5 Any Any Each player gain control of a random opponent Merc. 
Magic Stun 400024.jpg
Magic Stun Basic Spell Freeswords 2 Assign Give a Unit Stunned.
Foot Binding 400025.jpg
Foot Binding Rare Spell Freeswords 2 ARA 1 Give all enemy Units within target ARA Faltered.
Disabiling Curse 400026.jpg
Disabiling Curse Basic Spell Freeswords 1 Assign Change a Merc's ATK to 1.
Mana Burn 400027.jpg
Mana Burn Basic Spell Freeswords 2 Any Any Order: when enemy turn starts, enemy -3 Supply.
Meditation 400028.jpg
Meditation Basic Spell Freeswords 3 Any Any Order: when your next turn starts, your hand -1 cost.
Self-mutilation 400029.jpg
Self-mutilation Basic Spell Freeswords 2 Assign Deal damage to a Merc equal to its own ATK.
Templar's Plate 410000.jpg
Templar's Plate Basic Equip Enoria 3 Assign Give a Merc +2/+2; if Morale≥40, give it +5/+5 instead.
War Drum 410001.jpg
War Drum Basic Item Enoria 0 Any Any Gain +20 Morale this turn. Draw 1 card.
Titan Spear 410002.jpg
Titan Spear Rare Artifact Enoria 3 Any Any Gain +10 Morale. Give your General +4 ATK.

Durability=2

Hammer of Destiny 410003.jpg
Hammer of Destiny Epic Artifact Enoria 3 Any Any Give your General +3 ATK and Inspired: gain Dual Strike.

Durability=2

Sacred Cloth 410004.jpg
Sacred Cloth Rare Artifact Enoria 4 Any Any Give your General +4 ATK and Inspired: gain Holy Sheild.

Durability=2

Archangel Blade 410005.jpg
Archangel Blade Epic Artifact Enoria 6 Any Any Give your General +8 ATK; after it attacks, restore 10 HP to it.

Durability=2

Guardian Angel 410006.jpg
Guardian Angel Basic Equip Enoria 1 Assign Give a friendly Merc +2 HP and Inspired: when your turn ends, gain Holy Shield.
Amulet of Grace 410007.jpg
Amulet of Grace Basic Equip Enoria 2 Assign Give a friendly Merc +6 HP. If it has Bliss or Saint, give it Holy Shield.
Ring of Ascending 410008.jpg
Ring of Ascending Rare Equip Enoria 1 Assign Give a friendly Merc +2/+1 and Endgame: gain +10 Morale.
Victory Lance 410009.jpg
Victory Lance Basic Equip Enoria 2 Assign Give a Merc +2 ATK and Holy Shield.
Lesser Heal 410010.jpg
Lesser Heal Basic Spell Enoria 0 Assign Restore 2 HP to a Unit; if it is a Bliss or Saint Merc, restore it to full HP instead.
Summon of Light 410011.jpg
Summon of Light Basic Spell Enoria 4 2 Assign Summon a Bliss Merc from your Deck to target grid, then give it Holy Shield.
Holy Nova 410012.jpg
Holy Nova Rare Spell Enoria 3 Any ARA 2 Deal 5 damage to enemy Units and restore 5 HP to friendly Units within the ARA.
Will of Light 410013.jpg
Will of Light Epic Spell Enoria 4 Assign Give a Bliss or Saint Merc +ATK equal to it current HP,

and +HP equal to its current ATK.

Consecration 410014.jpg
Consecration Basic Spell Enoria 2 Assign Make a Bliss or Saint Merc's ATK always equal to its current HP,

change its HP to 1.

Bless of Eternal 410015.jpg
Bless of Eternal Basic Spell Enoria 2 Assign Double a Merc's current HP.
Greater Heal 410016.jpg
Greater Heal Basic Spell Enoria 2 Assign Restore a Merc to full HP. If it is a Bliss or Saint Merc, give it +5 HP.
Bless of Heroic 410017.jpg
Bless of Heroic Basic Spell Enoria 1 Assign This turn, change the ATK and HP of a friendly Merc to Morale/10.
Bless of Crusade 410018.jpg
Bless of Crusade Basic Spell Enoria 1 Assign Give a Merc Bliss: +4 ATK this turn.
Shower of Light 410019.jpg
Shower of Light Epic Spell Enoria 3 Assign Give a Merc Dispelled, then give it +2/+2 for each status dispelled by this.
Will of Honor 410020.jpg
Will of Honor Basic Spell Enoria 2 Any Give all friendly Merc +(Morale/20) ATK. If it has Inspire, +(Morale/20) HP.

-50% Morale after use.

Spirit Nova 410021.jpg
Spirit Nova Epic Spell Enoria 4 Any Any Each friendly Inspired Unit gives you +10 Morale and deals (Morale/20) damage to adjacent enemy Units.
Call of the Hall 410022.jpg
Call of the Hall Basic Spell Enoria 2 Any Any Summon (Morale/20) Templar Arbalist(Basic).

-50% Morale after use.

Honor's Sanctuary 410023.jpg
Honor's Sanctuary Rare Spell Enoria 2 Any Any Order(3): when your turn ends, if Morale≤39, raise it to 40; if≥40,

give friendly Inspired Merc Holy Shield.

Armor of Uplifting 410024.jpg
Armor of Uplifting Rare Equip Enoria 2 Assign Give a friendly Merc +6 HP. If Morale≥40, when it attacks,

gain +20 Morale this turn. If≥60, give it Holy Shield.

-50% Morale after use.

Blade of Chosen 410025.jpg
Blade of Chosen Basic Equip Enoria 1 Assign Give a friendly Merc +2 ATK. If Morale≥40, give it +4 ATK.

If≥60, give it Triple Strike.

-50% Morale after use.

Blade of Fury 420000.jpg
Blade of Fury Basic Equip Trendonia 3 Assign Give a Merc +4 ATK and give it: when it attacks, draw 1 Artifact or Equip.
Armor of Rage 420001.jpg
Armor of Rage Basic Equip Trendonia 2 Assign Give a Merc +2/+2; if it is injured, give it +4/+4 instead.
Buring Blade 420002.jpg
Buring Blade Basic Equip Trendonia 0 Assign Deal 1 damage to a Merc, then give it +2 ATK and

Preempt: take 1 damage, gain +2 ATK.

Zealot's Plate 420003.jpg
Zealot's Plate Basic Equip Trendonia 2 Assign Give a Merc +6 HP and Preempt: take 1 damage, gain +2 ATK.
Axe of Bloodbath 420004.jpg
Axe of Bloodbath Epic Artifact Trendonia 4 Any Any Give your General +5 ATK; after each attack, deal 2 damage to adjacent Units.

Durability=2

Blooddrinker 420005.jpg
Blooddrinker Basic Artifact Trendonia 3 Any Any Give your General +3 ATK; after it kills a Unit, give a friendly Merc +2/+2.

Durability=2

Demonslayer 420006.jpg
Demonslayer Epic Artifact Trendonia 2 Any Any Give your General +ATK equal to 2*number of Artifact it equipped.

Durability=2

Destroy the Evil! 420007.jpg
Destroy the Evil! Rare Spell Trendonia 5 Assign Destroy a Merc, then deal damage to both Generals equal to the destroyed Merc's current HP.
Tome of Repent 420008.jpg
Tome of Repent Epic Spell Trendonia 3 Assign Destroy a Merc, then put a random Saint Merc to your hand.
Banishing 420009.jpg
Banish Basic Spell Trendonia 1 ARA 1 Give enemy Units within target ARA Dispelled.
Resonance Rune 420010.jpg
Resonance Rune Basic Equip Trendonia 1 Assign Give a Merc Resonance: +3 ATK.
Incinerating Bolt 420011.jpg
Incinerating Bolt Basic Spell Trendonia 2 Assign Deal 2 damage to a Merc.

If that kills it, give all friendly Resonance Merc +3 ATK.

Resonating 420012.jpg
Resonating Basic Spell Trendonia 1 Any Any Draw 1 Spell.
Holy Silver Bolt 420013.jpg
Holy Silver Bolt Rare Equip Trendonia 1 Assign Give a Merc +2 ATK and give it: next attack give target Dispelled.
Magic Repelling 420014.jpg
Magic Repelling Basic Spell Trendonia 2 Any Any Secret: after enemy plays a Spell, deal 10 damage to enemy General.
Self-Immolation 420015.jpg
Self-Immolation Basic Spell Trendonia 2 Any Give a Heretic Merc +6 ATK. Destroy it when your turn ends.
Soul Bomb 420016.jpg
Soul Bomb Rare Spell Trendonia 3 Assign Destroy a Heretic Merc, then deal damage to all enemy Units equal to the destroyed Merc's cost.
Equity 420017.jpg
Equity Basic Spell Trendonia 3 Assign Make a Saint Merc's ATK always equal to its current HP.
Vest of Flame 420018.jpg
Vest of Flame Epic Equip Trendonia 2 Assign Give a Merc +4 HP and give it: when it takes damage, deal 3 damage to adjacent enemy Units.
Obituary 420019.jpg
Obituary Rare Spell Trendonia 2 Assign Give an enemy Merc: after its next attack, destoryed it, enemy -10 Morale.
Plate of Thorns 430000.jpg
Plate of Thorns Basic Equip Irenia 2 Assign Give a Merc +6 HP and Taunt. If it already has Taunt, give it +3 ATK.
Banner of Ivy 430001.jpg
Banner of Ivy Rare Equip Irenia 1 Assign Give a ranged Merc +1/+1, gain 1 Ivy Ranger(Basic).
The Moutain 430002.jpg
The Moutain Rare Equip Irenia 2 Assign Give a Merc +5/+5, change its MOV to 0.
Amulet of Aegis 430003.jpg
Amulet of Aegis Basic Equip Irenia 2 Assign Give a Merc: when it takes fatal damage, revive it to 1 HP.
Sword of Legacy 430004.jpg
Sword of Legacy Epic Equip Irenia 2 Assign Give a Merc +4 ATK and

Endgame: give Sword of Legacy to a random friendly Merc.

Plate of Legacy 430005.jpg
Plate of Legacy Epic Equip Irenia 1 Assign Give a Merc +5 HP and 

Endgame: give Plate of Legacy to a random friendly Merc.

Combustion Potion 430006.jpg
Combustion Potion Basic Equip Irenia 2 Assign Give a friendly Merc

Endgame: deal 3 damage to adjacent Units.

Aroundight 430007.jpg
Aroundight Basic Artifact Irenia 1 Any Any Give your General +4 ATK; when your turn ends, it takes 4 damage.

Durability=2

Gallatin 430008.jpg
Gallatin Basic Artifact Irenia 2 Any Any When a friendly Merc dies, give your General +2 ATK.

Durability=2

Excalibur 430009.jpg
Excalibur Epic Artifact Irenia 7 Any Any Give your General +5 ATK; it becomes immune to Stun.

Durability=∞

Purple Longbow 430010.jpg
Purple Longbow Basic Artifact Irenia 1 Any Any Give your General +ATK equal to num of friendly ranged Merc. 

Durability=2

Shield of Prophecy 430011.jpg
Shield of Prophecy Basic Item Irenia 3 Any Any For thrice, when you turn ends, give your General Holy Shield.
Royal Arsenal 430012.jpg
Royal Arsenal Rare Item Irenia 3 1 Assign Summon a Royal Arsenal: when your turn ends, draw 1 Artifact, it costs 2 less.
Snake Formation 430013.jpg
Snake Formation Basic Item Irenia 2 3 Assign Give all friendly Merc within target ARA +4 HP, +2 MOV.
Arrow Formation 430014.jpg
Arrow Formation Basic Item Irenia 2 1 Assign This turn, give a friendly Merc and 2 adjacent friendly Merc +3 ATK.
Square Formation 430015.jpg
Square Formation Basic Item Irenia 0 Any Any Order(3): during enemy turn, give friendly Merc adjacent to your General

+4 ATK.

Armor Breaker 430016.jpg
Armor Breaker Rare Spell Irenia 1 Assign Give a Unit Dispelled, then deal 1 damage to it.
Black Goat 430017.jpg
Black Goat Basic Spell Irenia 2 Any Any Summon a random Merc from each graveyard next to its General.
Beyond the Gates 430018.jpg
Beyond the Gate Basic Spell Irenia 5 Any Any Teleport all Units to random grids, then destory any Merc not adjacent to

your General.

Bloody Tongues 430019.jpg
Bloody Tongues Epic Spell Irenia 3 Any Give an enemy Merc: after its next attack, destoryed it, enemy -10 Morale.
Wargod's Armband 430020.jpg
Wargod's Armband Basic Equip Irenia 1 Assign Give a Merc +1 ATK and give it: when it kills a Unit, put 1 Wargod's Armband

to your hand.

Battlelord's Plate 430021.jpg
Battlelord's Plate Rare Equip Irenia 2 Assign Give a Merc +2/+3, and give it: when you play an Equip,

draw 1 card, deal 1 damage to all enemy Units.

Banner of Thorns 430022.jpg
Banner of Thorns Epic Item Irenia 2 1 Assign Summon a Banner of Thorn: when you play an Equip,

summon a Knight of Thorns(Basic).

Battle and War 430023.jpg
Combat Spear Basic Equip Irenia 2 Assign Give a Merc +2/+1 and if it has Armed give it: when it attacks,

put 1 Battlelord's Rage to your hand. 

Secret Blade 439000.jpg
Secret Blade Basic Item Irenia 0 Any Any Secret: when you General is attacked, give it a Hero's Blade.
Sabotaged! 439001.jpg
Sabotaged! Basic Item Irenia 0 Any Any Secret: When enemy summons a Merc, make its ATK become 1.
Provocation 439002.jpg
Provocation Basic Item Irenia 0 Any ARA 5 Secret: When a friendly merc dies, if you have at least 1 Merc,

give all friendly Merc +2/+2.

Battlelord's Rage 439023.jpg
Battlelord's Rage Basic Item Irenia 0 Any Any Order(1): when you play an Equip, add Wargod's Sword Tip to your hand.
Wargod's Swordtip 439024.jpg
Wargod's Swordtip Basic Equip Irenia 1 Assign Give a Merc +1 ATK, it becomes 10/10 instead if it has already activated Armed.
Piracy Permission 440000.jpg
Piracy Permission Basic Item Crosstar 1 Any Any Order(3): when an enemy Unit dies, gain +2 Morale, +1 Supply.
Cursed Coin 440001.jpg
Cursed Coin Basic Item Crosstar 0 Assign Give a friendly Merc: when it kills a Unit, enemy -5 Morale;

and Endgame: -5 Morale.

Coin of Luck 440002.jpg
Lucky Coin Rare Item Crosstar 1 Assign Give a friendly Merc: after it attacks and if it survives, gain +3 Supply.
Murloc Statue 440003.jpg
Murloc Statue Rare Item Crosstar 3 1 Assign Summon a Murloc Statue: when each turn starts, deal 5 damage to a Merc

with the highest current HP.

Mermaid Statue 440004.jpg
Mermaid Statue Basic Item Crosstar 3 1 Assign Summon a Mermaid Statue: when each turn starts, change ownership of

a random Merc.

Cursed Sabre 440005.jpg
Cursed Sabre Basic Equip Crosstar 2 Assign Give a friendly Merc +4 ATK and give it: when it kills a Unit,

draw 1 Pirate from your graveyard.

Monkey Statue 440006.jpg
Monkey Statue Epic Item Crosstar 1 1 Assign Summon a Monkey Statue: Taunt; When your turn starts, summon

a Pirate Merc(Basic) next to it.

Assassin's Boots 440007.jpg
Assassin's Boots Basic Equip Crosstar 1 Assign Give a friendly Merc Stalk, Draw 1 card.
Ghul's Raal's Kris 440008.jpg
Ghul's Raal's Kris Epic Artifact Crosstar 2 Any Any Give your General +2 ATK and Chase: +3 ATK.

Durability=2

Blackmanba 440009.jpg
Blackmanba Basic Equip Crosstar 1 Assign Give a friendly Merc +1 ATK and give it: if it has Stalk,

destroy any Merc attacked by it.

Confusion 440010.jpg
Confusion Rare Spell Crosstar 1 Assign Give an enemy Merc Confused.
Dancing Flame 440011.jpg
Dancing Flame Epic Artifact Crosstar 3 Any Any Give your General +3 ATK and [b]Combo: [/b]+2 ATK this turn.

Durability=2

Dancing Zephyr 440012.jpg
Dancing Zephyr Epic Artifact Crosstar 3 Any Any Give your General +4 ATK and Chase: gain Dual Strike.

Durability=2

Rum 440013.jpg
Rum Basic Item Crosstar 1 Any Any If Morale≤39, gain +20 Morale; if≥40, give all friendly Merc +2 ATK.
Sniping Scope 440014.jpg
Sniping Scope Basic Equip Crosstar 3 Assign Give a ranged Merc +2 ATK. Chase: give it: destroy any Merc attacked by it.
Assassinate 440015.jpg
Assassinate Basic Item Crosstar 4 Assign Destroy an enemy Merc. Chase: gain +2 Supply.
Prototype Engine 440016.jpg
Prototype Engine Basic Equip Crosstar 3 Assign Give a Mech Merc +2/+3 and Endgame: deal 4 damage to adjacent Units.
Catching Net 440017.jpg
Catching Net Rare Equip Crosstar 1 Assign Give a friendly ranged Merc: when it attacks, give its target Stunned.
Blast Them! 440018.jpg
Blast Them! Basic Item Crosstar 3 ARA 1 Deal (2*Friendly ranged Merc) damage to enemy Units within target ARA.
Mellow Old Rum 440019.jpg
Mellow Old Rum Basic Item Crosstar 2 Assign Give a Merc +4/+4 and Confused;

if it is a Mech Merc, only give it +4/+4 instead.