Crosstar is one of the Kingdoms in the game Exploits.
Description[ | ]
Crosstar is a federation of trade unions consisting of pirates, foreigners, union soldiers, thieves, and more. This combination of flexible people makes them especially skilled at group attacks.
Generals[ | ]
Scarlet[ | ]
Image | Name | Rarity | Type | Cost | RNG | Target | Description |
---|---|---|---|---|---|---|---|
Blink | Basic | Main Skill | 2 | 2 | Assign | Blink to target grid. | |
Blink | Rare | Main Skill | 2 | 3 | Assign | Blink to target grid. | |
Blink | Epic | Main Skill | 1 | 3 | Assign | Blink to target grid. | |
Scarlet Hurricane | Basic | Hero Skill | 4 | Any | ARA 1 | Deal (3*num of adjacent Units) damage to adjacent Units. | |
Scarlet Hurricane | Rare | Hero Skill | 4 | Any | ARA 1 | Deal (4*num of adjacent Units) damage to adjacent Units. | |
Scarlet Hurricane | Epic | Hero Skill | 4 | Any | ARA 1 | Deal (5*num of adjacent Units) damage to adjacent Units. | |
Killing Order | Basic | Hero Skill | 2 | Any | Any | Order(∞): when Scarlet kills an enemy Unit, summon a Kraken Pirate(Basic)
to a random grid. | |
Killing Order | Rare | Hero Skill | 1 | Any | Any | Order(∞): when Scarlet kills an enemy Unit, summon a Kraken Pirate(Basic)
to a random grid. | |
Killing Order | Epic | Hero Skill | 1 | Any | Any | Order(∞): when Scarlet kills an enemy Unit, summon a Kraken Pirate(Rare)
to a random grid. | |
Pirate Flag! | Basic | Hero Skill | 2 | Any | ARA 1 | Give adjacent Merc +3/+3. | |
Pirate Flag! | Rare | Hero Skill | 2 | Any | ARA 1 | Give adjacent Merc +3/+4. | |
Pirate Flag! | Epic | Hero Skill | 2 | Any | ARA 1 | Give adjacent Merc +4/+4. | |
Magic Glass Eye | Basic | Hero Skill | 1 | Any | ARA 1 | Give adjacent Merc Confused. | |
Magic Glass Eye | Rare | Hero Skill | 1 | Any | ARA 1 | Give adjacent Merc Confused. If num of adjacent Merc≥3, draw 1 card. | |
Magic Glass Eye | Epic | Hero Skill | 0 | Any | ARA 1 | Give adjacent Merc Confused. If num of adjacent Merc≥3, draw 1 card. | |
Phantom Strangle | Basic | Hero Skill | 2 | Any | ARA 1 | Destroy any adjacent Merc with ATK≤3. | |
Phantom Strangle | Rare | Hero Skill | 2 | Any | ARA 1 | Destroy any adjacent Confused Merc and Merc with ATK≤3. | |
Phantom Strangle | Epic | Hero Skill | 2 | Any | ARA 1 | Destroy any adjacent Confused Merc and Merc with ATK≤4. |
Katharine[ | ]
Image | Name | Rarity | Type | Kingdom | HP | ATK | MOV | RNG | Description |
---|---|---|---|---|---|---|---|---|---|
Katharine | Basic | General | Crosstar | 40 | 2 | 2 | 1 | This turn, give Katharine
Combo: deal 1 damage to a random enemy Unit within 2 grids. | |
Katharine | Rare | General | Crosstar | 50 | 3 | 2 | 1 | This turn, give Katharine +1 ATK and
Combo: deal 1 damage to a random enemy Unit within 2 grids. | |
Katharine | Epic | General | Crosstar | 60 | 4 | 2 | 1 | This turn, give Katharine +2 ATK and
Combo: deal 1 damage to a random enemy Unit within 2 grids. |
Image | Name | Rarity | Type | Cost | RNG | Target | Description |
---|---|---|---|---|---|---|---|
Draw Pistol | Basic | Main Skill | 1 | Any | Any | This turn, give Katharine
Combo: deal 1 damage to a random enemy Unit within 2 grids. | |
Draw Pistol | Rare | Main Skill | 1 | Any | Any | This turn, give Katharine +1 ATK and
Combo: deal 1 damage to a random enemy Unit within 2 grids. | |
Draw Pistol | Epic | Main Skill | 1 | Any | Any | This turn, give Katharine +2 ATK and
Combo: deal 1 damage to a random enemy Unit within 2 grids. | |
All for One | Basic | Hero Skill | 1 | Any | Any | Order(3): when your turn ends, restore HP to Katharine equal to
Combo triggered this turn. | |
All for One | Rare | Hero Skill | 1 | Any | Any | Order(3): when your turn ends, restore HP to Katharine equal to
1+ Combo triggered this turn. | |
All for One | Epic | Hero Skill | 1 | Any | Any | Order(3): when your turn ends, restore HP to Katharine equal to
2+ Combo triggered this turn. | |
One for All | Basic | Hero Skill | 2 | Any | Any | Order(3): when a friendly Combo Merc dies, for once, revive it.
Katharine takes 4 damage. | |
One for All | Rare | Hero Skill | 2 | Any | Any | Order(3): when a friendly Combo Merc dies, for once, revive it, then give it +1 HP.
Katharine takes 4 damage. | |
One for All | Epic | Hero Skill | 2 | Any | Any | Order(3): when a friendly Combo Merc dies, for once, revive it, then give it +2 HP.
Katharine takes 4 damage. | |
Three Musketeer | Basic | Hero Skill | 6 | Any | ARA 1 | Summon 3 exhausted Musketeer(Basic) next to Katharine. | |
Three Musketeer | Rare | Hero Skill | 6 | Any | ARA 1 | Summon 3 exhausted Musketeer(Rare) next to Katharine. | |
Three Musketeer | Epic | Hero Skill | 6 | Any | ARA 1 | Summon 3 exhausted Musketeer(Rare) next to Katharine, give them +1/+1. | |
Zero Range Shot | Basic | Hero Skill | 2 | 1 | Assign | Deal 2 damage.
Chase: deal bonus damage equal to num of Combo triggered this turn. | |
Zero Range Shot | Rare | Hero Skill | 2 | 1 | Assign | Deal 3 damage.
Chase: deal bonus damage equal to num of Combo triggered this turn. | |
Zero Range Shot | Epic | Hero Skill | 2 | 1 | Assign | Deal 4 damage.
Chase: deal bonus damage equal to num of Combo triggered this turn. | |
Lightning Thrust | Basic | Hero Skill | 1 | 3 | Assign | Dash to target grid.
Deal 2 damage to enemy Units along the path. Chase: gain 1 Zero Range Shot(Basic). | |
Lightning Thrust | Rare | Hero Skill | 1 | 3 | Assign | Dash to target grid.
Deal 2 damage to enemy Units along the path. Chase: gain 1 Zero Range Shot(Rare). | |
Lightning Thrust | Epic | Hero Skill | 1 | 3 | Assign | Dash to target grid.
Deal 3 damage to enemy Units along the path. Chase: gain 1 Zero Range Shot(Epic). |
Cosette[ | ]
Image | Name | Rarity | Type | Kingdom | HP | ATK | MOV | RNG | Description |
---|---|---|---|---|---|---|---|---|---|
Cosette | Basic | General | Crosstar | 40 | 1 | 2 | 2 | Mech
Cosette +3 ATK this turn. Overload(2) | |
Cosette | Rare | General | Crosstar | 50 | 2 | 2 | 2 | Mech
Cosette +4 ATK this turn. Overload(2) | |
Cosette | Epic | General | Crosstar | 60 | 2 | 2 | 2 | Mech
Cosette +5 ATK this turn. Overload(2) |
Image | Name | Rarity | Type | Cost | RNG | Target | Description |
---|---|---|---|---|---|---|---|
Overload | Basic | Main Skill | 2 | Any | Any | Cosette +3 ATK this turn.
Overload(2) | |
Overload | Rare | Main Skill | 2 | Any | Any | Cosette +4 ATK this turn.
Overload(2) | |
Overload | Epic | Main Skill | 2 | Any | Any | Cosette +5 ATK this turn.
Overload(2) | |
Energy Cycle | Basic | Hero Skill | 1 | Any | Any | Draw 2 cards, Cosette gain: for once, after she kills an enemy Unit, gain +2 Supply. | |
Energy Cycle | Rare | Hero Skill | 0 | Any | Any | Draw 2 cards, Cosette gain: for once, after she kills an enemy Unit, gain +2 Supply. | |
Energy Cycle | Epic | Hero Skill | 0 | Any | Any | Draw 2 cards, Cosette gain: for once, after she kills an enemy Unit, gain +3 Supply. | |
God Mode | Basic | Hero Skill | 0 | Any | Any | Cosette becomes 6/10.
Negate your Overload. | |
God Mode | Rare | Hero Skill | 0 | Any | Any | Cosette becomes 8/12.
Negate your Overload. | |
God Mode | Epic | Hero Skill | 0 | Any | Any | Cosette becomes 10/15.
Negate your Overload. | |
Electrical Punch | Basic | Hero Skill | 2 | 3 | Assign | Deal 3 damage to an enemy Unit, then give it Stunned.
Overload(2) | |
Electrical Punch | Rare | Hero Skill | 2 | 3 | Assign | Deal 5 damage to an enemy Unit, then give it Stunned.
Overload(2) | |
Electrical Punch | Epic | Hero Skill | 2 | 3 | Assign | Deal 7 damage to an enemy Unit, then give it Stunned.
Overload(2) | |
Electrical Storm | Basic | Hero Skill | 5 | 2 | ARA 2 | Deal 5 damage to enemy Units and give friendly Units +2/+2 within the ARA.
For each target, Overload(2). | |
Electrical Storm | Rare | Hero Skill | 5 | 2 | ARA 2 | Deal 6 damage to enemy Units and give friendly Units +3/+4 within the ARA.
For each target, Overload(2). | |
Electrical Storm | Epic | Hero Skill | 5 | 2 | ARA 2 | Deal 7 damage to enemy Units and give friendly Units +4/+4 within the ARA.
For each target, Overload(2). | |
Electric Surge | Basic | Hero Skill | 3 | ∞ | Assign | Deal 7 damage to Units along a line.
Overload(3) | |
Electric Surge | Rare | Hero Skill | 3 | ∞ | Assign | Deal 9 damage to Units along a line.
Overload(3) | |
Electric Surge | Epic | Hero Skill | 3 | ∞ | Assign | Deal 11 damage to Units along a line.
Overload(3) |
Captains[ | ]
Image | Name | Rarity | Type | Kingdom | Cost | HP | ATK | MOV | RNG | Description |
---|---|---|---|---|---|---|---|---|---|---|
Scarlet | Basic | Captain | Crosstar | 1 | 1 | 2 | 2 | 1 | Combo: gain +1/+1 this turn. | |
Scarlet | Rare | Captain | Crosstar | 1 | 2 | 2 | 2 | 1 | Combo: gain +1/+1 this turn. | |
Scarlet | Epic | Captain | Crosstar | 1 | 2 | 3 | 2 | 1 | Combo: gain +1/+1 this turn. |
Image | Name | Rarity | Type | Kingdom | Cost | HP | ATK | MOV | RNG | Description |
---|---|---|---|---|---|---|---|---|---|---|
Katharine | Basic | Captain | Crosstar | 3 | 2 | 2 | 2 | 1 | Warcry: deal 2 damage to an enemy Unit. | |
Katharine | Rare | Captain | Crosstar | 3 | 3 | 3 | 2 | 1 | Warcry: deal 2 damage to an enemy Unit. | |
Katharine | Epic | Captain | Crosstar | 3 | 5 | 4 | 2 | 1 | Warcry: deal 2 damage to an enemy Unit. |
Image | Name | Rarity | Type | Kingdom | Cost | HP | ATK | MOV | RNG | Description |
---|---|---|---|---|---|---|---|---|---|---|
Cosette | Basic | Captain | Crosstar | 10 | 11 | 5 | 2 | 2 | Mech
Warcry: deal 5 damage to all non-Mech Merc, give all Mech Merc +4/+4. | |
Cosette | Rare | Captain | Crosstar | 10 | 15 | 7 | 2 | 2 | Mech
Warcry: deal 5 damage to all non-Mech Merc, give all Mech Merc +4/+4. | |
Cosette | Epic | Captain | Crosstar | 10 | 20 | 9 | 2 | 2 | Mech
Warcry: deal 5 damage to all non-Mech Merc, give all Mech Merc +4/+4. |
Mercenaries[ | ]
Image | Name | Rarity | Type | Kingdom | Cost | HP | ATK | MOV | RNG | Description |
---|---|---|---|---|---|---|---|---|---|---|
Kraken Pirates | Basic | Merc | Crosstar | 1 | 1 | 1 | 2 | 1 | Combo: gain +1 ATK this turn. | |
Kraken Pirates | Rare | Merc | Crosstar | 1 | 2 | 1 | 2 | 1 | Combo: gain +1 ATK this turn. | |
Kraken Pirates | Epic | Merc | Crosstar | 1 | 2 | 1 | 2 | 1 | Inspired: gain +1 ATK.
Combo: gain +1 ATK this turn. |
Image | Name | Rarity | Type | Kingdom | Cost | HP | ATK | MOV | RNG | Description |
---|---|---|---|---|---|---|---|---|---|---|
Heavy Matchlock | Basic | Merc | Crosstar | 2 | 2 | 2 | 2 | 10 | Firearm, Cannot Retaliate
Chase: gain Dual Strike. | |
Heavy Matchlock | Rare | Merc | Crosstar | 2 | 3 | 2 | 2 | 10 | Firearm, Cannot Retaliate
Chase: gain Dual Strike. | |
Heavy Matchlock | Epic | Merc | Crosstar | 2 | 3 | 2 | 2 | 10 | Firearm, Cannot Retaliate
During enemy turn, gain +2 HP. Chase: gain Dual Strike. |
Image | Name | Rarity | Type | Kingdom | Cost | HP | ATK | MOV | RNG | Description |
---|---|---|---|---|---|---|---|---|---|---|
Musketeer | Basic | Merc | Crosstar | 3 | 3 | 3 | 2 | 1 | Combo: deal 1 damage to a random enemy Unit within 2 grids. | |
Musketeer | Rare | Merc | Crosstar | 3 | 4 | 4 | 2 | 1 | Combo: deal 1 damage to a random enemy Unit within 2 grids. | |
Musketeer | Epic | Merc | Crosstar | 3 | 6 | 4 | 2 | 1 | Chase: gain +1/+2.
Combo: deal 1 damage to a random enemy Unit within 2 grids. |
Image | Name | Rarity | Type | Kingdom | Cost | HP | ATK | MOV | RNG | Description |
---|---|---|---|---|---|---|---|---|---|---|
Knight of Sails | Basic | Merc | Crosstar | 3 | 2 | 1 | 2 | 1 | Give all friendly ranged Merc +1/+1. | |
Knight of Sails | Rare | Merc | Crosstar | 3 | 3 | 2 | 2 | 1 | Give all friendly ranged Merc +1/+1. | |
Knight of Sails | Epic | Merc | Crosstar | 3 | 3 | 3 | 2 | 1 | Give all friendly ranged Merc +1/+1. |
Image | Name | Rarity | Type | Kingdom | Cost | HP | ATK | MOV | RNG | Description |
---|---|---|---|---|---|---|---|---|---|---|
Engineer | Basic | Merc | Crosstar | 4 | 1 | 3 | 2 | 2 | Warcry: summon a Cannonbot(Epic) next to it. | |
Engineer | Rare | Merc | Crosstar | 4 | 2 | 3 | 2 | 2 | Warcry: summon a Cannonbot(Epic) next to it. | |
Engineer | Epic | Merc | Crosstar | 4 | 2 | 3 | 2 | 2 | When a friendly Mech Merc dies, gain +1/+1.
Warcry: summon a Cannonbot(Epic) next to it. |
Image | Name | Rarity | Type | Kingdom | Cost | HP | ATK | MOV | RNG | Description |
---|---|---|---|---|---|---|---|---|---|---|
Ares Tank | Basic | Merc | Crosstar | 7 | 14 | 4 | 2 | 3 | Cannot Retaliate
When your turn ends, deal (1+friendly Mech Units) damage to a random enemy Unit. | |
Ares Tank | Rare | Merc | Crosstar | 7 | 17 | 6 | 2 | 3 | Cannot Retaliate
When your turn ends, deal (1+friendly Mech Units) damage to a random enemy Unit. | |
Ares Tank | Epic | Merc | Crosstar | 7 | 18 | 7 | 2 | 3 | Splash, Cannot Retaliate
When your turn ends, deal (1+friendly Mech Units) damage to a random enemy Unit. |
Image | Name | Rarity | Type | Kingdom | Cost | HP | ATK | MOV | RNG | Description |
---|---|---|---|---|---|---|---|---|---|---|
Shadow Assassin | Basic | Merc | Crosstar | 4 | 1 | 4 | 2 | 1 | Stalk, Backstab | |
Shadow Assassin | Rare | Merc | Crosstar | 4 | 2 | 5 | 2 | 1 | Stalk, Backstab | |
Shadow Assassin | Epic | Merc | Crosstar | 4 | 2 | 6 | 2 | 1 | Stalk, Backstab
Chase: gain +3 ATK. |
Image | Name | Rarity | Type | Kingdom | Cost | HP | ATK | MOV | RNG | Description |
---|---|---|---|---|---|---|---|---|---|---|
Blade Dancer | Basic | Merc | Crosstar | 5 | 5 | 5 | 2 | 1 | Combo: deal 1 damage to adjacent Units. | |
Blade Dancer | Rare | Merc | Crosstar | 5 | 7 | 6 | 2 | 1 | Combo: deal 1 damage to adjacent Units. | |
Blade Dancer | Epic | Merc | Crosstar | 5 | 7 | 7 | 2 | 1 | Combo and Resonance: deal 1 damage to adjacent Units. |
Armaments[ | ]
Image | Name | Rarity | Type | Kingdom | Cost | RNG | Target | Description |
---|---|---|---|---|---|---|---|---|
Piracy Permission | Basic | Item | Crosstar | 1 | Any | Any | Order(3): when an enemy Unit dies, gain +2 Morale, +1 Supply. | |
Cursed Coin | Basic | Item | Crosstar | 0 | ∞ | Assign | Give a friendly Merc: when it kills a Unit, enemy -5 Morale;
and Endgame: -5 Morale. | |
Lucky Coin | Rare | Item | Crosstar | 1 | ∞ | Assign | Give a friendly Merc: after it attacks and if it survives, gain +3 Supply. | |
Murloc Statue | Rare | Item | Crosstar | 3 | 1 | Assign | Summon a Murloc Statue: when each turn starts, deal 5 damage to a Merc
with the highest current HP. | |
Mermaid Statue | Basic | Item | Crosstar | 3 | 1 | Assign | Summon a Mermaid Statue: when each turn starts, change ownership of
a random Merc. | |
Cursed Sabre | Basic | Equip | Crosstar | 2 | ∞ | Assign | Give a friendly Merc +4 ATK and give it: when it kills a Unit,
draw 1 Pirate from your graveyard. | |
Monkey Statue | Epic | Item | Crosstar | 1 | 1 | Assign | Summon a Monkey Statue: Taunt; When your turn starts, summon
a Pirate Merc(Basic) next to it. | |
Assassin's Boots | Basic | Equip | Crosstar | 1 | ∞ | Assign | Give a friendly Merc Stalk, Draw 1 card. | |
Ghul's Raal's Kris | Epic | Artifact | Crosstar | 2 | Any | Any | Give your General +2 ATK and Chase: +3 ATK.
Durability=2 | |
Blackmanba | Basic | Equip | Crosstar | 1 | ∞ | Assign | Give a friendly Merc +1 ATK and give it: if it has Stalk,
destroy any Merc attacked by it. | |
Confusion | Rare | Spell | Crosstar | 1 | ∞ | Assign | Give an enemy Merc Confused. | |
Dancing Flame | Epic | Artifact | Crosstar | 3 | Any | Any | Give your General +3 ATK and [b]Combo: [/b]+2 ATK this turn.
Durability=2 | |
Dancing Zephyr | Epic | Artifact | Crosstar | 3 | Any | Any | Give your General +4 ATK and Chase: gain Dual Strike.
Durability=2 | |
Rum | Basic | Item | Crosstar | 1 | Any | Any | If Morale≤39, gain +20 Morale; if≥40, give all friendly Merc +2 ATK. | |
Sniping Scope | Basic | Equip | Crosstar | 3 | ∞ | Assign | Give a ranged Merc +2 ATK. Chase: give it: destroy any Merc attacked by it. | |
Assassinate | Basic | Item | Crosstar | 4 | ∞ | Assign | Destroy an enemy Merc. Chase: gain +2 Supply. | |
Prototype Engine | Basic | Equip | Crosstar | 3 | ∞ | Assign | Give a Mech Merc +2/+3 and Endgame: deal 4 damage to adjacent Units. | |
Catching Net | Rare | Equip | Crosstar | 1 | ∞ | Assign | Give a friendly ranged Merc: when it attacks, give its target Stunned. | |
Blast Them! | Basic | Item | Crosstar | 3 | ∞ | ARA 1 | Deal (2*Friendly ranged Merc) damage to enemy Units within target ARA. | |
Mellow Old Rum | Basic | Item | Crosstar | 2 | ∞ | Assign | Give a Merc +4/+4 and Confused;
if it is a Mech Merc, only give it +4/+4 instead. |