Freeswords

From Exploits Wiki
Jump to: navigation, search
Freeswords.png

Freeswords is one of the Kingdoms in the game Exploits.

Generals[edit | edit source]

Sylos[edit | edit source]

Show/Hide Skills
Image Name Rarity Type Kingdom HP ATK MOV RNG Description
Sylos Basic.jpg
Sylos Basic General Freeswords 40 2 2 1 Gain +3 Morale.

Knock Back(3) adjacent Units.

Sylos Rare.jpg
Sylos Rare General Freeswords 50 3 2 1 Gain +5 Morale.

Knock Back(3) adjacent Units.

Sylos Epic.jpg
Sylos Epic General Freeswords 60 4 2 1 Gain +8 Morale.

Knock Back(3) adjacent Units.

Image Name Rarity Type Cost RNG Target Description
Battle Cry 300000.jpg
Battle Cry Basic Main Skill 2 Any ARA 1 Gain +3 Morale.

Knock Back(3) adjacent Units.

Battle Cry 302000.jpg
Battle Cry Rare Main Skill 2 Any ARA 1 Gain +5 Morale.

Knock Back(3) adjacent Units.

Battle Cry 304000.jpg
Battle Cry Epic Main Skill 2 Any ARA 1 Gain +8 Morale.

Knock Back(3) adjacent Units.

Vengeance 300001.jpg
Vengeance Basic Hero Skill 3 2 Assign Deal ATK damage + [1]Morale/4 or [2]Morale/2,

based on [num] of Challenge you have used.

Vengeance 302001.jpg
Vengeance Rare Hero Skill 3 2 Assign Deal (1+ATK) damage + [1]Morale/4 or [2]Morale/2,

based on [num] of Challenge you have used.

Vengeance 304001.jpg
Vengeance Epic Hero Skill 3 2 Assign Deal (2+ATK) damage + [1]Morale/4 or [2]Morale/2,

based on [num] of Challenge you have used.

Heroic Leap 300002.jpg
Heroic Leap Basic Hero Skill 3 3 ARA 1 Leap to target grid.

Deal ATK damage to adjacent Units.

Heroic Leap 302002.jpg
Heroic Leap Rare Hero Skill 3 3 ARA 1 Leap to target grid.

Deal (1+ATK) damage to adjacent Units.

Heroic Leap 304002.jpg
Heroic Leap Epic Hero Skill 3 3 ARA 1 Leap to target grid.

Deal (2+ATK) damage to adjacent Units.

Challenge 300003.jpg
Challenge Basic Hero Skill 5 Assign Make an enemy Merc becomes 15/15 and immune to ownership change.

Enemy Overload(8).

Challenge 302003.jpg
Challenge Rare Hero Skill 5 Assign Make an enemy Merc becomes 17/17 and immune to ownership change.

Enemy Overload(8).

Challenge 304003.jpg
Challenge Epic Hero Skill 5 Assign Make an enemy Merc becomes 20/20 and immune to ownership change.

Enemy Overload(8).

Beheading 300004.jpg
Beheading Basic Hero Skill 2 1 Assign Deal (3*ATK) damage to an enemy Merc. If that kills it,

gain Morale equal to 3*the Merc's ATK.

Beheading 302004.jpg
Beheading Rare Hero Skill 2 2 Assign Deal (3*ATK) damage to an enemy Merc. If that kills it,

gain Morale equal to 3*the Merc's ATK.

Beheading 304004.jpg
Beheading Epic Hero Skill 1 2 Assign Deal (3*ATK) damage to an enemy Merc. If that kills it,

gain Morale equal to 3*the Merc's ATK.

To Glory 300005.jpg
To Glory Basic Hero Skill 2 Any Any This turn, Sylos gain +(Morale/12) ATK;

if Morale≥60, gain +(Morale/8) ATK instead.

To Glory 302005.jpg
To Glory Rare Hero Skill 2 Any Any This turn, Sylos gain +(Morale/10) ATK;

if Morale≥60, gain +(Morale/7) ATK instead.

To Glory 304005.jpg
To Glory Epic Hero Skill 2 Any Any This turn, Sylos gain +(Morale/8) ATK;

if Morale≥60, gain +(Morale/6) ATK instead.

Savannah[edit | edit source]

Show/Hide Skills
Image Name Rarity Type Kingdom HP ATK MOV RNG Description
Savannah Basic.jpg
Savannah Basic General Freeswords 40 1 2 2 Mech

Deal 20 damage to an enemy Unit. When a Mech takes damage, this -1 cost.

+20 cost after use.

Savannah Rare.jpg
Savannah Rare General Freeswords 50 2 2 2 Mech

Deal 25 damage to an enemy Unit. When a Mech takes damage, this -1 cost.

+20 cost after use.

Savannah Epic.jpg
Savannah Epic General Freeswords 60 2 2 2 Mech

Deal 30 damage to an enemy Unit. When a Mech takes damage, this -1 cost.

+20 cost after use.

Image Name Rarity Type Cost RNG Target Description
Mysterious Blaster 300100.jpg
Mysterious Blaster Basic Main Skill 30 5 Assign Deal 20 damage to an enemy Unit. When a Mech takes damage, this -1 cost.

+20 cost after use.

Mysterious Blaster 302100.jpg
Mysterious Blaster Rare Main Skill 30 5 Assign Deal 25 damage to an enemy Unit. When a Mech takes damage, this -1 cost.

+20 cost after use.

Mysterious Blaster 304100.jpg
Mysterious Blaster Epic Main Skill 30 5 Assign Deal 30 damage to an enemy Unit. When a Mech takes damage, this -1 cost.

+20 cost after use.

Chaos Remodeler 300101.jpg
Chaos Remodeler Basic Hero Skill 6 3 Assign Make a Merc becomes a random friendly Mech Merc(Basic).
Chaos Remodeler 302101.jpg
Chaos Remodeler Rare Hero Skill 6 3 Assign Make a Merc becomes a random friendly Mech Merc(Rare).
Chaos Remodeler 304101.jpg
Chaos Remodeler Epic Hero Skill 5 3 Assign Make a Merc becomes a random friendly Mech Merc(Rare).
Shrink Ray 300102.jpg
Shrink Ray Basic Hero Skill 4 ARA 1 Make a Merc and its adjacent Merc become 1/1.
Shrink Ray 302102.jpg
Shrink Ray Rare Hero Skill 3 ARA 1 Make a Merc and its adjacent Merc become 1/1.
Shrink Ray 304102.jpg
Shrink Ray Epic Hero Skill 3 ARA 2 Make a Merc and its adjacent Merc within 2 grids become 1/1.
Teleporter 300103.jpg
Teleporter Basic Hero Skill 1 Assign Teleport a Merc to target grid.
Teleporter 302103.jpg
Teleporter Rare Hero Skill 0 Assign Teleport a Merc to target grid.
Teleporter 304103.jpg
Teleporter Epic Hero Skill 0 Assign Teleport a Merc or Enemy General to target grid.
Party-Maker 300104.jpg
Party-Maker Basic Hero Skill 1 3 Assign Give a friendly Merc +2/+3 and Taunt.
Party-Maker 302104.jpg
Party-Maker Rare Hero Skill 1 3 Assign Give a friendly Merc +2/+4 and Taunt.
Party-Maker 304104.jpg
Party-Maker Epic Hero Skill 1 3 Assign Give a friendly Merc +3/+4 and Taunt.
Wormhole 300105.jpg
Wormhole Basic Hero Skill 2 Assign Deal 1 damage. If target survives, teleport Savannah to it;

if that kills it, return Wormhole to your hand.

Wormhole 302105.jpg
Wormhole Rare Hero Skill 1 Assign Deal 1 damage. If target survives, teleport Savannah to it;

if that kills it, return Wormhole to your hand.

Wormhole 304105.jpg
Wormhole Epic Hero Skill 1 Assign Deal 2 damage. If target survives, teleport Savannah to it;

if that kills it, return Wormhole to your hand.

Youyuan[edit | edit source]

Show/Hide Skills
Image Name Rarity Type Kingdom HP ATK MOV RNG Description
YouYuan Basic.jpg
Youyuan Basic General Freeswords 40 1 2 2 Summon a Merc from your graveyard to target grid.

Revive +2 cost.

YouYuan Rare.jpg
Youyuan Rare General Freeswords 50 2 2 2 Summon a Merc from your graveyard to target grid, give it +1/+1.

Revive +2 cost.

YouYuan Epic.jpg
Youyuan Epic General Freeswords 60 2 2 2 Summon a Merc from your graveyard to target grid, give it +2/+2.

Revive +2 cost.

Image Name Rarity Type Cost RNG Target Description
Revive 300300.jpg
Revive Basic Main Skill 4 1 Assign Summon a Merc from your graveyard to target grid.

Revive +2 cost.

Revive 302300.jpg
Revive Rare Main Skill 4 1 Assign Summon a Merc from your graveyard to target grid, give it +1/+1.

Revive +2 cost.

Revive 304300.jpg
Revive Epic Main Skill 4 1 Assign Summon a Merc from your graveyard to target grid, give it +2/+2.

Revive +2 cost.

Soul Breaker 300301.jpg
Soul Breaker Basic Hero Skill 4 2 Assign Destroy a Merc. Revive -2 cost.
Soul Breaker 302301.jpg
Soul Breaker Rare Hero Skill 4 Assign Destroy a Merc. Revive -2 cost.
Soul Breaker 304301.jpg
Soul Breaker Epic Hero Skill 3 Assign Destroy a Merc. Revive -2 cost.
Soul Expulsion 300302.jpg
Soul Expulsion Basic Hero Skill 6 Any Any Destroy all Merc. Revive +3 cost.
Soul Expulsion 302302.jpg
Soul Expulsion Rare Hero Skill 5 Any Any Destroy all Merc. Revive +3 cost.
Soul Expulsion 304302.jpg
Soul Expulsion Epic Hero Skill 4 Any Any Destroy all Merc. Revive +3 cost.
Soul Lifting 300303.jpg
Soul Lifting Basic Hero Skill 1 Any Any Order(∞): when your turn ends, Revive -1 cost,

gain +2 Morale.

Soul Lifting 302303.jpg
Soul Lifting Rare Hero Skill 1 Any Any Order(∞): when your turn ends, Revive -1 cost,

gain +3 Morale.

Soul Lifting 304303.jpg
Soul Lifting Epic Hero Skill 1 Any Any Order(∞): when your turn ends, Revive -1 cost,

gain +6 Morale.

Soul Charming 300304.jpg
Soul Charming Basic Hero Skill 6 Assign Gain control of an enemy Merc.

Revive +2 cost.

Soul Charming 302304.jpg
Soul Charming Rare Hero Skill 6 Assign Gain control of an enemy Merc, give it +1/+2.

Revive +2 cost.

Soul Charming 304304.jpg
Soul Charming Epic Hero Skill 5 Assign Gain control of an enemy Merc, give it +1/+2.

Revive +2 cost.

Awakening 300305.jpg
Awakening Basic Hero Skill 6 Assign Deal 7 damage to an enemy Unit; if Revive cost≤2, deal 15 damage instead.

If≥9, restore YouYuan to full HP.

Awakening 302305.jpg
Awakening Rare Hero Skill 6 Assign Deal 7 damage to an enemy Unit; if Revive cost≤2, deal 20 damage instead.

If≥9, restore YouYuan to full HP.

Awakening 304305.jpg
Awakening Epic Hero Skill 6 Assign Deal 8 damage to an enemy Unit; if Revive cost≤2, deal 25 damage instead.

If≥9, restore YouYuan to full HP.

Captains[edit | edit source]

Image Name Rarity Type Kingdom Cost HP ATK MOV RNG Description
Sylos Captain Basic.jpg
Sylos Basic Captain Freeswords 4 4 2 2 1 Give all friendly Freeswords Merc +1/+1 for each friendly Freeswords Merc.
Sylos Captain Rare.jpg
Sylos Rare Captain Freeswords 4 5 3 2 1 Give all friendly Freeswords Merc +1/+1 for each friendly Freeswords Merc.
Sylos Captain Epic.jpg
Sylos Epic Captain Freeswords 4 7 4 2 1 Give all friendly Freeswords Merc +1/+1 for each friendly Freeswords Merc.
Image Name Rarity Type Kingdom Cost HP ATK MOV RNG Description
Savannah Captain Basic.jpg
Savannah Basic Captain Freeswords 2 5 2 2 2 Mech

Teleport any Unit attacked by her to a random grid.

Savannah Captain Rare.jpg
Savannah Rare Captain Freeswords 2 5 3 2 2 Mech

Teleport any Unit attacked by her to a random grid.

Savannah Captain Epic.jpg
Savannah Epic Captain Freeswords 2 5 4 2 2 Mech

Teleport any Unit attacked by her to a random grid.

Image Name Rarity Type Kingdom Cost HP ATK MOV RNG Description
YouYuan Captain Basic.jpg
YouYuan Basic Captain Freeswords 2 1 1 2 2 When a Merc dies, gain +1/+2.
YouYuan Captain Rare.jpg
YouYuan Rare Captain Freeswords 2 2 1 2 2 When a Merc dies, gain +1/+2.
YouYuan Captain Epic.jpg
YouYuan Epic Captain Freeswords 2 3 2 2 2 When a Merc dies, gain +1/+2.

Mercenaries[edit | edit source]

Image Name Rarity Type Kingdom Cost HP ATK MOV RNG Description
Sandsea Sellsword 1000.jpg
Sandsea Sellsword Basic Merc Freeswords 3 5 3 2 1 Warcry: Knock Back(1) an adjacent Unit.
Sandsea Sellsword 1020.jpg
Sandsea Sellsword Rare Merc Freeswords 3 6 4 2 1 Warcry: Knock Back(1) an adjacent Unit.
Sandsea Sellsword 1040.jpg
Sandsea Sellsword Epic Merc Freeswords 3 8 4 2 1 Taunt

Warcry: Knock Back(1) an adjacent Unit.

Image Name Rarity Type Kingdom Cost HP ATK MOV RNG Description
Vagabond Fighter 1001.jpg
Nomad Fighter Basic Merc Freeswords 2 2 3 2 1 Assault
Vagabond Fighter 1021.jpg
Nomad Fighter Rare Merc Freeswords 2 3 3 2 1 Assault
Vagabond Fighter 1041.jpg
Nomad Fighter Epic Merc Freeswords 2 3 3 2 1 Assault

Combo: gain +1 ATK this turn.

Chase: gain +1 MOV this turn.

Image Name Rarity Type Kingdom Cost HP ATK MOV RNG Description
Waste Huntress 1002.jpg
Waste Huntress Basic Merc Freeswords 2 2 2 2 2 Stalk
Waste Huntress 1022.jpg
Waste Huntress Rare Merc Freeswords 2 2 2 2 2 Stalk

If it has Stalk, gain +1 RNG.

Waste Huntress 1042.jpg
Waste Huntress Epic Merc Freeswords 2 2 2 2 2 Stalk, Backstab

If it has Stalk, gain +1 RNG.

Image Name Rarity Type Kingdom Cost HP ATK MOV RNG Description
Nightingale 1003.jpg
Nightingale Basic Merc Freeswords 0 2 0 2 0 Neutral

Endgame: its destroyer -10 Morale.

Preempt: restore 3 HP to adjacent friendly Units.

Nightingale 1023.jpg
Nightingale Rare Merc Freeswords 0 3 0 2 0 Neutral

Endgame: its destroyer -10 Morale.

Preempt: restore 3 HP to adjacent friendly Units.

Nightingale 1043.jpg
Nightingale Epic Merc Freeswords 0 3 0 2 0 Neutral

Endgame: its destroyer -15 Morale.

Preempt: restore 3 HP to adjacent friendly Units.

Image Name Rarity Type Kingdom Cost HP ATK MOV RNG Description
Exiled Mage 1004.jpg
Exiled Mage Basic Merc Freeswords 3 3 2 2 3 Resonance: gain +2 Supply.
Exiled Mage 1024.jpg
Exiled Mage Rare Merc Freeswords 3 3 3 2 3 Resonance: gain +2 Supply.
Exiled Mage 1044.jpg
Exiled Mage Epic Merc Freeswords 3 3 3 2 3 Endgame: put 1 Magic Potion to your hand.

Resonance: gain +2 Supply.

Armaments[edit | edit source]

Image Name Rarity Type Kingdom Cost RNG Target Description
Healing Potion 400000.jpg
Healing Potion Basic Item Freeswords 1 Assign Restore 2 HP to a Unit, Draw 1 card.
Curing Potion 400001.jpg
Curing Potion Basic Item Freeswords 2 Assign Restore 10 HP to a Unit.
Shuriken 400002.jpg
Shuriken Rare Item Freeswords 2 Assign Deal 2 damage to an enemy Unit, then give it Faltered.
Magic Potion 400003.jpg
Magic Potion Basic Item Freeswords 0 Any Any Gain +2 Supply.
Raider's Axe 400004.jpg
Raider's Axe Basic Artifact Freeswords 4 Any Any Give your General +5 ATK.

Durability=2

Hero's Blade 400005.jpg
Hero's Blade Basic Artifact Freeswords 2 Any Any Give your General +3 ATK.

Durability=2

Merc King's Sword 400006.jpg
Merc King's Sword Rare Artifact Freeswords 4 Any Any Give your General +3 ATK; give all friendly Freeswords Merc +2/+2.

Durability=2

Merc King's Armor 400007.jpg
Merc King's Armor Rare Artifact Freeswords 2 Any Any Give your General +3 ATK; give all friendly Freeswords Merc +2 HP.

Durability=2

Merc Contract 400008.jpg
Merc Contract Basic Item Freeswords 1 Any ARA 1 Summon a random Freeswords Merc.

-5 Morale after use.

Charge! 400009.jpg
Charge! Rare Item Freeswords 2 Any Any Order(3): give all friendly Merc +1 ATK, +1 MOV.
Whetstone 400010.jpg
Whetstone Basic Item Freeswords 1 Any Any Give your General +1 ATK this turn; if it already has an Artifact,

give it +4 ATK instead.

Captain's Sabre 400011.jpg
Captain's Sabre Basic Item Freeswords 1 Any Any Gain +7 Morale. Draw 1 card.
Charger's Mail 400012.jpg
Charger's Mail Basic Equip Freeswords 2 Assign Give a Merc +1/+4; give Assault Merc +3/+5 instead.
Armor of Courage 400013.jpg
Armor of Courage Basic Equip Freeswords 3 Assign Give a Merc +4/+6.
Merc's Law 400014.jpg
Merc's Law Epic Item Freeswords 2 Any Any Order: give both players Overload(5).
Giant Blade Axe 400015.jpg
Giant Blade Axe Basic Equip Freeswords 2 Assign Give a Merc +2 ATK. If it is Melee, give it Cleave.
Disabiling Trap 400016.jpg
Disabiling Trap Basic Item Freeswords 2 Any Any Secret: after enemy plays a Merc, make it becomes 1/1.
Ogre's Strength 400017.jpg
Ogre's Strength Basic Artifact Freeswords 4 Any Any Give your General +2 ATK; its attack/retaliation, give target Stunned.

Durability=2

Vampiric Blade 400018.jpg
Vampiric Blade Basic Spell Freeswords 3 Assign Deal 4 damage to a Merc, then restore 4 HP to your General.
Prey on the Weak 400019.jpg
Prey on the Weak Rare Spell Freeswords 4 Any Any Destroy a random Merc with≤5 cost, give a Merc with≥6 cost +ATK equal to the destroyed Merc's HP.
Fireball 400020.jpg
Fireball Basic Spell Freeswords 3 Assign Deal 5 damage.
Meteor Shower 400021.jpg
Meteor Shower Basic Spell Freeswords 4 ARA 1 Deal 5 damage to Units within target ARA.
Death Beam 400022.jpg
Death Beam Basic Spell Freeswords 5 Any Any Deal 7 damage to all Units.
Fair Deal 400023.jpg
Fair Deal Rare Spell Freeswords 5 Any Any Each player gain control of a random opponent Merc. 
Magic Stun 400024.jpg
Magic Stun Basic Spell Freeswords 2 Assign Give a Unit Stunned.
Foot Binding 400025.jpg
Foot Binding Rare Spell Freeswords 2 ARA 1 Give all enemy Units within target ARA Faltered.
Disabiling Curse 400026.jpg
Disabiling Curse Basic Spell Freeswords 1 Assign Change a Merc's ATK to 1.
Mana Burn 400027.jpg
Mana Burn Basic Spell Freeswords 2 Any Any Order: when enemy turn starts, enemy -3 Supply.
Meditation 400028.jpg
Meditation Basic Spell Freeswords 3 Any Any Order: when your next turn starts, your hand -1 cost.
Self-mutilation 400029.jpg
Self-mutilation Basic Spell Freeswords 2 Assign Deal damage to a Merc equal to its own ATK.