Mercenaries

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Image Name Rarity Type Kingdom Cost HP ATK MOV RNG Description
Sandsea Sellsword 1000.jpg
Sandsea Sellsword Basic Merc Freeswords 3 5 3 2 1 Warcry: Knock Back(1) an adjacent Unit.
Sandsea Sellsword 1020.jpg
Sandsea Sellsword Rare Merc Freeswords 3 6 4 2 1 Warcry: Knock Back(1) an adjacent Unit.
Sandsea Sellsword 1040.jpg
Sandsea Sellsword Epic Merc Freeswords 3 8 4 2 1 Taunt

Warcry: Knock Back(1) an adjacent Unit.

Image Name Rarity Type Kingdom Cost HP ATK MOV RNG Description
Vagabond Fighter 1001.jpg
Nomad Fighter Basic Merc Freeswords 2 2 3 2 1 Assault
Vagabond Fighter 1021.jpg
Nomad Fighter Rare Merc Freeswords 2 3 3 2 1 Assault
Vagabond Fighter 1041.jpg
Nomad Fighter Epic Merc Freeswords 2 3 3 2 1 Assault

Combo: gain +1 ATK this turn.

Chase: gain +1 MOV this turn.

Image Name Rarity Type Kingdom Cost HP ATK MOV RNG Description
Waste Huntress 1002.jpg
Waste Huntress Basic Merc Freeswords 2 2 2 2 2 Stalk
Waste Huntress 1022.jpg
Waste Huntress Rare Merc Freeswords 2 2 2 2 2 Stalk

If it has Stalk, gain +1 RNG.

Waste Huntress 1042.jpg
Waste Huntress Epic Merc Freeswords 2 2 2 2 2 Stalk, Backstab

If it has Stalk, gain +1 RNG.

Image Name Rarity Type Kingdom Cost HP ATK MOV RNG Description
Nightingale 1003.jpg
Nightingale Basic Merc Freeswords 0 2 0 2 0 Neutral

Endgame: its destroyer -10 Morale.

Preempt: restore 3 HP to adjacent friendly Units.

Nightingale 1023.jpg
Nightingale Rare Merc Freeswords 0 3 0 2 0 Neutral

Endgame: its destroyer -10 Morale.

Preempt: restore 3 HP to adjacent friendly Units.

Nightingale 1043.jpg
Nightingale Epic Merc Freeswords 0 3 0 2 0 Neutral

Endgame: its destroyer -15 Morale.

Preempt: restore 3 HP to adjacent friendly Units.

Image Name Rarity Type Kingdom Cost HP ATK MOV RNG Description
Exiled Mage 1004.jpg
Exiled Mage Basic Merc Freeswords 3 3 2 2 3 Resonance: gain +2 Supply.
Exiled Mage 1024.jpg
Exiled Mage Rare Merc Freeswords 3 3 3 2 3 Resonance: gain +2 Supply.
Exiled Mage 1044.jpg
Exiled Mage Epic Merc Freeswords 3 3 3 2 3 Endgame: put 1 Magic Potion to your hand.

Resonance: gain +2 Supply.

Image Name Rarity Type Kingdom Cost HP ATK MOV RNG Description
Templar Arbalist 1100.jpg
Templar Arbalist Basic Merc Enoria 1 1 1 2 2 Inspired: gain +1/+1.
Templar Arbalist 1120.jpg
Templar Arbalist Rare Merc Enoria 1 2 1 2 2 Inspired: gain +1/+1.
Templar Arbalist 1140.jpg
Templar Arbalist Epic Merc Enoria 1 2 1 2 2 Inspired: gain +1/+1.

Chase: gain +1 ATK.

Image Name Rarity Type Kingdom Cost HP ATK MOV RNG Description
Templar Guard 1101.jpg
Templar Guard Basic Merc Enoria 2 5 1 2 1 Taunt

Inspired: when your turn ends, restore it to full HP.

Templar Guard 1121.jpg
Templar Guard Rare Merc Enoria 2 5 2 2 1 Taunt

Inspired: when your turn ends, restore it to full HP.

Templar Guard 1141.jpg
Templar Guard Epic Merc Enoria 2 6 2 2 1 Taunt

Inspired: when your turn ends, restore it to full HP.

Endgame: gain +10 Morale.

Image Name Rarity Type Kingdom Cost HP ATK MOV RNG Description
Templar Priest 1102.jpg
Templar Priest Basic Merc Enoria 2 1 1 2 3 Warcry: restore 5 HP to a friendly Unit within 3 grids.
Templar Priest 1122.jpg
Templar Priest Rare Merc Enoria 2 2 1 2 3 Warcry: restore 5 HP to a friendly Unit within 3 grids.
Templar Priest 1142.jpg
Templar Priest Epic Merc Enoria 2 2 1 2 3 Warcry: restore 5 HP to a friendly Unit within 3 grids.

Bliss: gain +1/+1.

Image Name Rarity Type Kingdom Cost HP ATK MOV RNG Description
Templar Rider 1103.jpg
Templar Rider Basic Merc Enoria 3 3 3 2 1 Assault

Inspired: gain +1/+1.

Templar Rider 1123.jpg
Templar Rider Rare Merc Enoria 3 4 4 2 1 Assault

Inspired: gain +1/+1.

Templar Rider 1143.jpg
Templar Rider Epic Merc Enoria 3 4 5 2 1 Assault

Inspired: gain +2/+2.

Image Name Rarity Type Kingdom Cost HP ATK MOV RNG Description
Guardian Maid 1104.jpg
Guardian Maid Basic Merc Enoria 3 5 3 2 1 Warcry: gain +10 Morale.
Guardian Maid 1124.jpg
Guardian Maid Rare Merc Enoria 3 6 4 2 1 Warcry: gain +10 Morale.
Guardian Maid 1144.jpg
Guardian Maid Epic Merc Enoria 3 7 4 2 1 Warcry: gain +10 Morale.

Endgame: give all friendly Saint Merc +1/+1.

Image Name Rarity Type Kingdom Cost HP ATK MOV RNG Description
Combat Cleric 1105.jpg
Combat Cleric Basic Merc Enoria 4 4 4 2 1 Warcry: give an adjacent enemy Merc Stunned.
Combat Cleric 1125.jpg
Combat Cleric Rare Merc Enoria 4 6 5 2 1 Warcry: give an adjacent enemy Merc Stunned.
Combat Cleric 1145.jpg
Combat Cleric Epic Merc Enoria 4 6 6 2 1 Bliss: gain Holy Sheild.

Warcry: give an adjacent enemy Merc Stunned.

Image Name Rarity Type Kingdom Cost HP ATK MOV RNG Description
Paladin 1106.jpg
Paladin Basic Merc Enoria 5 8 4 2 1 Bliss: gain +4 ATK this turn.
Paladin 1126.jpg
Paladin Rare Merc Enoria 5 10 5 2 1 Bliss: gain +4 ATK this turn.
Paladin 1146.jpg
Paladin Epic Merc Enoria 5 12 6 2 1 Give adjacent friendly Merc +2 HP.

Bliss: gain +4 ATK this turn.

Image Name Rarity Type Kingdom Cost HP ATK MOV RNG Description
Chosen Warrior 1107.jpg
Chosen Warrior Basic Merc Enoria 5 6 6 2 1 Bliss: gain +1/+2.
Chosen Warrior 1127.jpg
Chosen Warrior Rare Merc Enoria 5 8 7 2 1 Bliss: gain +1/+2.
Chosen Warrior 1147.jpg
Chosen Warrior Epic Merc Enoria 5 8 8 2 1 Give adjacent friendly Merc +2 ATK.

Bliss: gain +1/+2.

Image Name Rarity Type Kingdom Cost HP ATK MOV RNG Description
Zealot 1200.jpg
Zealot Basic Merc Trendonia 1 3 1 2 1 Enrage: gain +3 ATK.
Zealot 1220.jpg
Zealot Rare Merc Trendonia 1 4 1 2 1 Enrage: gain +3 ATK.
Zealot 1240.jpg
Zealot Epic Merc Trendonia 1 5 1 2 1 When it kills a Unit, Enemy -5 Morale.

Enrage: gain +3 ATK.

Image Name Rarity Type Kingdom Cost HP ATK MOV RNG Description
Dragonflame 1201.jpg
Dragonflame Basic Merc Trendonia 2 1 1 2 3 Resonance: This turn, gain +2 ATK, give its attack target Burning.
Dragonflame 1221.jpg
Dragonflame Rare Merc Trendonia 2 2 1 2 3 Resonance: This turn, gain +2 ATK, give its attack target Burning.
Dragonflame 1241.jpg
Dragonflame Epic Merc Trendonia 2 2 1 2 3 Attack deal +2 damage to Burning Unit.

Resonance: This turn, gain +2 ATK, give its attack target Burning.

Image Name Rarity Type Kingdom Cost HP ATK MOV RNG Description
Exorcist Knight 1202.jpg
Exorcist Knight Basic Merc Trendonia 3 3 2 2 2 Resonance: Deal 2 damage, split between enemy Units within 2 grids.
Exorcist Knight 1222.jpg
Exorcist Knight Rare Merc Trendonia 3 3 3 2 2 Resonance: Deal 2 damage, split between enemy Units within 2 grids.
Exorcist Knight 1242.jpg
Exorcist Knight Epic Merc Trendonia 3 4 3 2 2 Assault

Resonance: Deal 2 damage, split between enemy Units within 2 grids.

Image Name Rarity Type Kingdom Cost HP ATK MOV RNG Description
Demon Hunter 1203.jpg
Demon Hunter Basic Merc Trendonia 3 1 3 2 3 Resonance: gain Stalk.
Demon Hunter 1223.jpg
Demon Hunter Rare Merc Trendonia 3 1 4 2 3 Resonance: gain Stalk.
Demon Hunter 1243.jpg
Demon Hunter Epic Merc Trendonia 3 1 4 2 3 Resonance: gain Stalk and Backstab.
Image Name Rarity Type Kingdom Cost HP ATK MOV RNG Description
Discipliner 1204.jpg
Discipliner Basic Merc Trendonia 4 8 2 2 3 Resonance: give adjacent friendly Merc +1 ATK.
Discipliner 1224.jpg
Discipliner Rare Merc Trendonia 4 8 3 2 3 Resonance: give adjacent friendly Merc +1 ATK.
Discipliner 1244.jpg
Discipliner Epic Merc Trendonia 4 10 3 2 3 Warcry: give an adjacent friendly Saint Merc +2/+2.

Resonance: give adjacent friendly Merc +1 ATK.

Image Name Rarity Type Kingdom Cost HP ATK MOV RNG Description
Oracle Knight 1205.jpg
Oracle Knight Basic Merc Trendonia 5 7 4 2 1 Assault

Enrage: gain +3 ATK.

Oracle Knight 1225.jpg
Oracle Knight Rare Merc Trendonia 5 8 6 2 1 Assault

Enrage: gain +3 ATK.

Oracle Knight 1245.jpg
Oracle Knight Epic Merc Trendonia 5 9 6 2 1 Assault

Enrage: gain +3 ATK.

Bliss: gain +2/+2 this turn.

Image Name Rarity Type Kingdom Cost HP ATK MOV RNG Description
Winged Bishop 1206.jpg
Winged Bishop Basic Merc Trendonia 6 7 3 2 3 When it takes non-fatal damage, summon a Zealot(Basic) next to it.
Winged Bishop 1226.jpg
Winged Bishop Rare Merc Trendonia 6 9 4 2 3 When it takes non-fatal damage, summon a Zealot(Basic) next to it.
Winged Bishop 1246.jpg
Winged Bishop Epic Merc Trendonia 6 9 5 2 3 Give all friendly Saint Merc +2 HP.

When it takes non-fatal damage, summon a Zealot(Rare) next to it.

Image Name Rarity Type Kingdom Cost HP ATK MOV RNG Description
Heretic Knight 1207.jpg
Heretic Knight Basic Merc Trendonia 6 9 7 2 1 Enrage: Attack/Retaliation destroys any Merc.
Heretic Knight 1227.jpg
Heretic Knight Rare Merc Trendonia 6 11 9 2 1 Enrage: Attack/Retaliation destroys any Merc.
Heretic Knight 1247.jpg
Heretic Knight Epic Merc Trendonia 6 13 9 2 1 Give adjacent enemy Merc -2 ATK.

Enrage: Attack/Retaliation destroys any Merc.

Image Name Rarity Type Kingdom Cost HP ATK MOV RNG Description
Ivy Ranger 1300.jpg
Ivy Ranger Basic Merc Irenia 1 1 1 2 4 Warcry: deal 1 damage to a Unit within 4 grids.
Ivy Ranger 1320.jpg
Ivy Ranger Rare Merc Irenia 1 2 1 2 4 Warcry: deal 1 damage to a Unit within 4 grids.
Ivy Ranger 1340.jpg
Ivy Ranger Epic Merc Irenia 1 3 1 2 4 Warcry: deal 1 damage to a Unit within 4 grids.

Combo: gain +2 Morale.

Image Name Rarity Type Kingdom Cost HP ATK MOV RNG Description
Knight of Thorns 1301.jpg
Knight of Thorns Basic Merc Irenia 3 6 2 2 1 Taunt

Armed: gain +1/+2.

Knight of Thorns 1321.jpg
Knight of Thorns Rare Merc Irenia 3 7 3 2 1 Taunt

Armed: gain +1/+2.

Knight of Thorns 1341.jpg
Knight of Thorns Epic Merc Irenia 3 8 3 2 1 Taunt

During enemy turn, gain +1/+2.

Armed: gain +1/+2.

Image Name Rarity Type Kingdom Cost HP ATK MOV RNG Description
Knightshade 1302.jpg
Knightshade Basic Merc Irenia 2 2 2 2 2 Warcry: restore 3 HP to adjacent friendly Units.
Knightshade 1322.jpg
Knightshade Rare Merc Irenia 2 3 2 2 2 Warcry: restore 3 HP to adjacent friendly Units.
Knightshade 1342.jpg
Knightshade Epic Merc Irenia 2 4 2 2 2 Warcry: restore 3 HP to adjacent friendly Units.

Endgame: deal 1 damage to adjacent enemy Units.

Image Name Rarity Type Kingdom Cost HP ATK MOV RNG Description
Hawk Blader 1303.jpg
Hawk Blader Basic Merc Irenia 3 5 2 2 1 Cleave

After you play an Artifact or Equip, gain +2 ATK.

Hawk Blader 1323.jpg
Hawk Blader Rare Merc Irenia 3 5 3 2 1 Cleave

After you play an Artifact or Equip, gain +2 ATK.

Hawk Blader 1343.jpg
Hawk Blader Epic Merc Irenia 3 7 3 2 1 Cleave

After you play an Artifact or Equip, gain +2 ATK.

Chase: gain +1 ATK, +1 MOV.

Image Name Rarity Type Kingdom Cost HP ATK MOV RNG Description
Knight of Cross 1304.jpg
Knight of Cross Basic Merc Irenia 4 7 5 2 1 Armed: gain Puncture.
Knight of Cross 1324.jpg
Knight of Cross Rare Merc Irenia 4 8 6 2 1 Armed: gain Puncture.
Knight of Cross 1344.jpg
Knight of Cross Epic Merc Irenia 4 9 6 2 1 Inspired: gain +2/+1.

Armed: gain Puncture.

Image Name Rarity Type Kingdom Cost HP ATK MOV RNG Description
Knight of Castle 1305.jpg
Knight of Castle Basic Merc Irenia 6 12 4 2 1 Taunt

Armed: when it is hit, gain +1 HP this turn.

Knight of Castle 1325.jpg
Knight of Castle Rare Merc Irenia 6 16 5 2 1 Taunt

Armed: when it is hit, gain +1 HP this turn.

Knight of Castle 1345.jpg
Knight of Castle Epic Merc Irenia 6 18 5 2 1 Taunt

When it hits a Unit, Knock Back(1) adjacent Units.

Armed: when it is hit, gain +1 HP this turn.

Image Name Rarity Type Kingdom Cost HP ATK MOV RNG Description
Fox Adviser 1306.jpg
Fox Adviser Basic Merc Irenia 2 2 1 2 2 Warcry: draw 1 Arms.

Preempt: enemy -5 Morale.

Fox Adviser 1326.jpg
Fox Adviser Rare Merc Irenia 2 3 1 2 2 Warcry: draw 1 Arms.

Preempt: enemy -5 Morale.

Fox Adviser 1346.jpg
Fox Adviser Epic Merc Irenia 2 3 1 2 2 Warcry: draw 1 Arms.

Preempt: enemy -5 Morale.

Endgame: put 1 random Secret into the battlefield.

Image Name Rarity Type Kingdom Cost HP ATK MOV RNG Description
Knight of Lion 1307.jpg
Knight of Lion Basic Merc Irenia 7 7 7 2 1 Endgame: summon a Knight of Lion(Infantry); no Morale loss.
Knight of Lion 1327.jpg
Knight of Lion Rare Merc Irenia 7 9 8 2 1 Endgame: summon a Knight of Lion(Infantry); no Morale loss.
Knight of Lion 1347.jpg
Knight of Lion Epic Merc Irenia 7 9 9 2 1 Assault

Endgame: summon a Knight of Lion(Infantry); no Morale loss.

Image Name Rarity Type Kingdom Cost HP ATK MOV RNG Description
Kraken Pirates 1400.jpg
Kraken Pirates Basic Merc Crosstar 1 1 1 2 1 Combo: gain +1 ATK this turn.
Kraken Pirates 1420.jpg
Kraken Pirates Rare Merc Crosstar 1 2 1 2 1 Combo: gain +1 ATK this turn.
Kraken Pirates 1440.jpg
Kraken Pirates Epic Merc Crosstar 1 2 1 2 1 Inspired: gain +1 ATK.

Combo: gain +1 ATK this turn.

Image Name Rarity Type Kingdom Cost HP ATK MOV RNG Description
Heavy Matchlock 1401.jpg
Heavy Matchlock Basic Merc Crosstar 2 2 2 2 10 Firearm, Cannot Retaliate

Chase: gain Dual Strike.

Heavy Matchlock 1421.jpg
Heavy Matchlock Rare Merc Crosstar 2 3 2 2 10 Firearm, Cannot Retaliate

Chase: gain Dual Strike.

Heavy Matchlock 1441.jpg
Heavy Matchlock Epic Merc Crosstar 2 3 2 2 10 Firearm, Cannot Retaliate

During enemy turn, gain +2 HP.

Chase: gain Dual Strike.

Image Name Rarity Type Kingdom Cost HP ATK MOV RNG Description
Musketeer 1402.jpg
Musketeer Basic Merc Crosstar 3 3 3 2 1 Combo: deal 1 damage to a random enemy Unit within 2 grids.
Musketeer 1422.jpg
Musketeer Rare Merc Crosstar 3 4 4 2 1 Combo: deal 1 damage to a random enemy Unit within 2 grids.
Musketeer 1442.jpg
Musketeer Epic Merc Crosstar 3 6 4 2 1 Chase: gain +1/+2.

Combo: deal 1 damage to a random enemy Unit within 2 grids.

Image Name Rarity Type Kingdom Cost HP ATK MOV RNG Description
Knight of Sails 1403.jpg
Knight of Sails Basic Merc Crosstar 3 2 1 2 1 Give all friendly ranged Merc +1/+1.
Knight of Sails 1423.jpg
Knight of Sails Rare Merc Crosstar 3 3 2 2 1 Give all friendly ranged Merc +1/+1.
Knight of Sails 1443.jpg
Knight of Sails Epic Merc Crosstar 3 3 3 2 1 Give all friendly ranged Merc +1/+1.

Warcry: give an adjacent friendly Merc Taunt.

Image Name Rarity Type Kingdom Cost HP ATK MOV RNG Description
Engineer 1404.jpg
Engineer Basic Merc Crosstar 4 1 3 2 2 Warcry: summon a Cannonbot(Epic) next to it.
Engineer 1424.jpg
Engineer Rare Merc Crosstar 4 2 3 2 2 Warcry: summon a Cannonbot(Epic) next to it.
Engineer 1444.jpg
Engineer Epic Merc Crosstar 4 2 3 2 2 When a friendly Mech Merc dies, gain +1/+1. 

Warcry: summon a Cannonbot(Epic) next to it.

Image Name Rarity Type Kingdom Cost HP ATK MOV RNG Description
Ares Tank 1405.jpg
Ares Tank Basic Merc Crosstar 7 14 4 2 3 Cannot Retaliate

When your turn ends, deal (1+friendly Mech Units) damage to a random enemy Unit.

Ares Tank 1425.jpg
Ares Tank Rare Merc Crosstar 7 17 6 2 3 Cannot Retaliate

When your turn ends, deal (1+friendly Mech Units) damage to a random enemy Unit.

Ares Tank 1445.jpg
Ares Tank Epic Merc Crosstar 7 18 7 2 3 Splash, Cannot Retaliate

When your turn ends, deal (1+friendly Mech Units) damage to a random enemy Unit.

Image Name Rarity Type Kingdom Cost HP ATK MOV RNG Description
Shadow Assassin 1406.jpg
Shadow Assassin Basic Merc Crosstar 4 1 4 2 1 Stalk, Backstab
Shadow Assassin 1426.jpg
Shadow Assassin Rare Merc Crosstar 4 2 5 2 1 Stalk, Backstab
Shadow Assassin 1446.jpg
Shadow Assassin Epic Merc Crosstar 4 2 6 2 1 Stalk, Backstab

Chase: gain +3 ATK.

Image Name Rarity Type Kingdom Cost HP ATK MOV RNG Description
Blade Dancer 1407.jpg
Blade Dancer Basic Merc Crosstar 5 5 5 2 1 Combo: deal 1 damage to adjacent Units.
Blade Dancer 1427.jpg
Blade Dancer Rare Merc Crosstar 5 7 6 2 1 Combo: deal 1 damage to adjacent Units.
Blade Dancer 1447.jpg
Blade Dancer Epic Merc Crosstar 5 7 7 2 1 Combo and Resonance: deal 1 damage to adjacent Units.